7. Interactions, modalities and technologies
GreenScaping the world - challenge accepted
Interactions
Gamers need the game interactions to be as natural as possible using multiple modalities. The research of human-technology interaction supports people interacting with technology the same way they would in human-human interaction. People rely a lot on visual cues in interaction and thus the main modality used in our product is visual modality. The secondary modalities include audio, gestures and tactile signals such as voice and mid-air gesturing or "talking with your hands". Tactile modality gives added information into the game with wearables bringing possibilities for using touch instead of a mouse or giving information to the player through for example vibration or temperature changes, and even mapping the players physical reactions to indicate changes in emotions (affective computing).
Being a game, graphical visual elements are an important factor of the interaction. The audio, gestures and the tactile information bring an added natural and beyond natural interaction elements to the table where the visual is enhanced by sound as well as giving the gamer full ability to concentrate on the activities rather than reading a text. Adding gestures and tactile information also supports the natural movement as well as conveys more information than by just concentrating on the information exchange in words between the gamers.
Quick gains from learning to sort the rubbish - a task inside the game
Technology
There are two different ways to play our game, Greenscape. First is the more
regular way of using computer with monitor, mouse, and keyboard. In this
situation your input devices are keyboard and a mouse (also, microphone if you are
willing to communicate that way, not necessary) and output devices are monitor
and headset/speakers. Our game is not fixed on only one operating system because we
want to everyone with computer to be able to play our game. It is also possible
to play on a laptop using the touch pad, but there are situations (like the rubbish sorting above) where moving
the cursor fast and accurately is important, which makes using the mouse more
efficient.
The second
way of playing the game is the more futuristic way of using virtual reality
glasses and a set of wearable sensor-based device, in our case data gloves. Data gloves collect data of postures and motions of human hand. Using this option to
play our game gives a more captivating and likely more enjoyable gaming
experience since using wearables enhance the naturality of the communication. When
using this setup your input devices are the data gloves and a microphone which
is integrated to the VR glasses. Output devices are either speakers or
headphones and the VR glasses.
The next MVP concept
We didn’t have time to conduct the third round of prototype evaluation so here is our next evaluation plan. The next step will include a workshop with target group’s gamers and a presentation for the customer.
The workshop will happen in Teams or Zoom
with four participants and two hosts. It is good to have two members from our group
so that one of them can be the actual presenter and be responsible for the
smooth running of the conversation and other one can be an opponent and
participate in the discussion only when necessary.
The workshop will start with the video
presentation about our product and the reasoning behind it. After the video all
participants can ask questions about it. After any questions we will continue with
brainstorming session in Mural or some other similar platform where all members
can do actions at the same time and others can see it. First, we will ask participants
thoughts about our project based on the video. They can write pros and cons on
the platform and justify them verbally. After that we will focus on task
development. In this prototype we had only two task examples, the garbage
dragging minigame and selection tasks. In the workshop we will start to brainstorm
different possible tasks with the participants. In the video is said that game
will include voting and discussion in addition to minigames and selection
tasks.
Customer's feedback:
The other part of this iteration round is
the presentation of the game to the customer. This session will consist of the
video presentation and after that the customer can ask questions from the whole
team.
This session would have been successful on schedule, but unfortunately, we were unable to contact our contact person from Gofore. So this session will only take place later.
Based on workshop and customer’s feedback we will develop our prototype further.
Further product development plan
The next big step with Greenscape would be to focus more on the gameplay itself. Make sure playing is entertaining and captivating. And to more clearly map the gameplay.
We are interested in boardening our hardware options into VR, AR etc. other more futuristic platforms.
Given more time and resources one of our main focuses would definitely be in affective computing. Therefore the game could be personalized on a whole new level. With the help of affective computing we could give the players new plotlines and game experiences.
Prototype video
Reflection of the team assignment
Our group has worked as a team with equal points shared among each team member (5 points each).


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