Tekstit

Näytetään blogitekstit, joiden ajankohta on 2021.

7. Interactions, modalities and technologies

Kuva
GreenScaping the world - challenge accepted GreenScape is a purposeful fun game that captivates and challenges the gamers in an online multiplayer platform. Gamers go through the game trying to solve different real life problems about climate change competing for the best ranking by working together with their allies. The game gives knowledge and awakes emotions that lead to the players looking at the world differently, yet it still is kept fun and challenging to motivate players to strive for a better ranking. The narrative as well as the modalities used are part of the fun and captivation of the game.  Interactions  Gamers need the game interactions to be as natural as possible using multiple modalities . The research of human-technology interaction supports people interacting with technology the same way they would in human-human interaction. People rely a lot on visual cues in interaction and thus the main modality used in our product is visual modality . The secondar...

6. UX Goals

Kuva
UX goals that get us to solving the climate change problem Our selected user experience (UX) goals for our end product (a game) are: 1) Challenge : Testing ones abilities and overcoming obstacles with ones choices while learning new information 2) Captivation : Getting into the flow of the story narrative and wanting to know more, enhanced with technology (VR/AR, wearables, affective computing) 3) Fun : Having fun with others while completing tasks using cool technology All of these UX goals need to be in balance to get to our goal of gamers being engaged enough to stick around and come back for more (stickiness of the game). At the same time the underlying real goal is to get the gamers to use their resources and energy to solve real life problems together while they are engaged in the game. We also want the gamers to get more knowledge and get an emotional bond to what they have learned in order to motivate the gamers to also act more climate friendly in their daily lives. In the en...

5. Minimum viable product (MVP)

Kuva
The concept   Based on the customer’s  wishes and our first interviews we created the first concept about our product.  Our product is a game  where each player represents some co untry. Each country has personal features, such  as wealth and cultural status.  The idea of the game is to make decisions about world’s problematic situations ,  such as climate  change ,  with  other countries. The decision-making process will happen via  discussion,  voting and  tasks. Tasks can be mini games or something else competitive.  Each country in the game has unique features  which are strong in different situations.  The winner is that country who has made  the best use of funds and position for the needs of  the  country  AND for the  well-being of the earth  too .     The player can play with friends or random players.  Each player has own account in the  platfo...